Movies like, Toy Story and Jurassic Park sparked Joel’s interest in computer graphics and animation at a young age. He later graduated from The Art Institute of Pittsburgh with a BS in Media Arts and Animation. Joel joined XVIVO as an intern in 2015, within months he was hired on as an animator. He is experienced in 3ds Max, Cinema 4D, and Blender, but primarily uses Maya as his animation software of choice. He enjoys sculpting and painting digital assets with programs like Zbrush and Substance Painter, and is knowledgeable with both high and low poly work flows in order to facilitate the creation of both pre-rendered and real-time applications.
Some of the clients he has worked with are: Biostage, Global Blood Therapeutics, Johnson and Johnson and Roche.
- Plays drums, guitar, ukulele, and a bit of keyboard
- Hobbyist game developer
- Cheese enthusiast
- Enjoys Sci-Fi movies
- Budding Homebrewer